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6th kyu
Posted
I've got a DPS24, a few mics, and a Powermac G5 with Peak 5...

I realized today (after reading perhaps the most informative interview that i've ever read... posted on this website) that the most important stage in mastering is the mixdown...

So say i get it sounding the way i want it on my DPS24 at mixdown.... peaking around -6db....

What is(are) the next step(s) in the mastering process? As I've already stated.. I've got Peak 5... so basically... what is the proper way to use this software...

and can i bring it up to industry standard volume with this software.... all i want is for people to hear my music like i do.. on my dps...

a complicated matter to say the least...

thanks in advance..
 
Posts: 8 | Registered:: 11-02-05Reply With QuoteEdit or Delete MessageReport This Post
6th kyu
Picture of Ged Leitch
Posted Hide Post
Hi weirdone, well...the answer your looking for would probably fill this entire forum!
but, basically i'd suggest you google around for tutorials etc, and start from there.
I know this seems stupidly obvious but it's really your best start.Also i'm not familiar with the app "Peak" for mastering so can't help you there man.
In fact this post i'm writing seems very unhelpful, sorry mate, i'd say type a search for "mastering tutorials" on google, read read read, practice- make sure your monitors are full range, there are a few books on the subject but no ready made " how to's"
It's an art more than a science i think, and it's not about just boosting the volume of your mixes.
Learn about - compression and limiting in mastering
learn about - NOT compressing and limiting in mastering
learn about - spectral balancing
learn about - dynamics and overcompression

There really is too much to learn for me to post so start with the good ol net and good luck with it man, hope that helps.
Ged Leitch,
BitHead Mastering


24 bit / 96 Khz Digital Mastering
 
Posts: 23 | Registered:: 10-19-05Reply With QuoteEdit or Delete MessageReport This Post
6th kyu
Posted Hide Post
Hi weirdo.
Make sure you get the best speakers you can afford also and look into room treatment.
If you can trust what you hear your halfway there.
Then just do what gezza said and experiment.
 
Posts: 2 | Registered:: 10-28-05Reply With QuoteEdit or Delete MessageReport This Post
Mod
Sandan
Picture of John Scrip
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I posted this a few days ago on another forum... Not sure if it *really* applies here, but I suppose it applies in general...
quote:
My goofy cryptic (but absolutely applicable) answer for the day - How to premaster mixes**

(1) Listen to the mix with blank objectivity.

(2) Realistically and purposefully visualize mentally what the mix's potential is - Mentally establishing what it "should" sound like when it's done.

(3) Set up and put in order a chain that will give you the reult you're looking for. Apply the settings in your head to the hardware (or software) chain.

(4) Listen to the result.

(5) Tweak.

** This is assuming that we're not referring to a "smash it into a limiter to make it loud" thing.

The most important step, and the reason that most M.E.'s will never master their own mixes, is step 1. You (and I) cannot listen to a mix that you're intimately familiar with at the track level with true objectivity. Attempting to do so is little more than second-guessing your own mixes - If there is something to be fixed during the mastering session, it would be FAR more efficient to simply go back and fix it in the mixing phase. And mastering mixes on the same system they were mixed on? (!?!) That's a completely different can of worms (for another thread at some point I'm sure).

Step 2 - Realistically establishing the potential. This is where there are no shortcuts - Experience plays the biggest role here. Listening carefully and imagining what can and connot be tweaked. What should be brought out, what should be pushed back. Mentally establish the energy and feel of the finished product without actually hearing it.

Step 3 - Setting up the chain - Again, after steps 1 & 2, this is where everything can go completely awry. To keep the objectivity, 90% of this should be done without even hearing the audio. It's not a time for experimentation. Anyone who has ever "mixed themselves into a hole" (I think everyone's hands are raised right now) can relate to what happens when you experiment on a project that you're working on - Which leads to a rule of training - If you don't know what your gear does, experiment on something that doesn't matter. The point is to instinctively know what will happen with this or that processor with this or that setting to this or that mix. Not to "perfection" - But you should be able to mentally establish what EQ tweaks will need to be made. You should establish what type of dynamics control is needed and the "rough" settings for these controls. This is NOT the time to "throw a maul-the-band compressor on" and "play" with it - That's the surest way to get yourself into that "hole" discussed earlier - Ears adjust quickly - You have to be one step ahead of them. Establishing your chain before hitting the PLAY button again allows you to immediately compare without prejudice, between processed and unprocessed material. Which is essentially step 4.

Step 5 - Now that your settings are right in the ballpark, it's a simple matter of tweaking it a bit. Maybe the release time on the compressor wasn't quite right. Perhaps you were off by a little on the frequency on the shaping EQ. Maybe the corrective EQ was too strong or not strong enough and it's playing with the compressor. Etc., etc., yada, yada...

And again, this whole theory is based upon two important factors - (A) The engineer can listen without prejudice and (B) The monitoring chain (including the room, of course) is superior to any previous chain in the process.

"Pro" mastering every time? If you can, sure. If not, the best thing you can do IMO, is use the "buddy" system. There are only about 3 gazillion home engineers out there. Network a little. Work on each other's projects. Critique each other's work. Learn YOUR skills on something that you haven't heard - It's the only way you won't be walking backwards in your own footprints.
 
Posts: 697 | Location: Chicago (Schaumburg / Hoffman Est.), IL | Registered:: 06-06-04Reply With QuoteEdit or Delete MessageReport This Post
6th kyu
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ok... so let me see if i got this straight..

1. No headphone mixing.
2. Experiment with my tools until i know what they do to mixes.
3. try to be objective.. (i'm a multimedia guy by day... so i have to come up with graphic designs all the time that end up being mutilated and morphed by clients... so i've been working on this for years now..)


I'm on mac's, at home and work.. What is good mastering software for OSx platform? As i stated before.. I've got Peak 5...

thanks guys..
 
Posts: 8 | Registered:: 11-02-05Reply With QuoteEdit or Delete MessageReport This Post
Sandan
Picture of chrisrnps
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1. No headphone mixing.

Not if you can help it. Making important mixing/EQ/level decisions in 'cans' is not the best idea - however I usually have a couple different-sounding sets of headphones hanging within reach (such as a set of Sony's, a set of AKG's, and a set of Beyerdynamic's) that I can quickly grab to hear what the mix sounds like through different 'speakers' - and headphones are often necessary when tracking, or when you're working in a 'multi-use' space (such as a t home when you're not alone, either to keep the noise 'in' or 'out').

2. Experiment with my tools until i know what they do to mixes.

Yep - you could say that's a never-ending process, as is remembering to keep an open mind about the ways your equipment could be used that you haven't tried yet.

3. try to be objective.. (i'm a multimedia guy by day... so i have to come up with graphic designs all the time that end up being mutilated and morphed by clients... so i've been working on this for years now..)

Tough one. Its a lot easier to be objective about other people's material than your own, but you have to 'wear many hats' when you're recording your own stuff.

I'm on mac's, at home and work.. What is good mastering software for OSx platform? As i stated before.. I've got Peak 5...

Peak 5 is great for a 'platform', but you may want to add some purpose-built plugins (maybe a UAD-1 package?) if you're going to be doing a lot of 'mastering'.


.......................................

Competitions are for horses, not artists. - Bela Bartok
 
Posts: 804 | Location: Seattle | Registered:: 02-05-04Reply With QuoteEdit or Delete MessageReport This Post
Sandan
Picture of 8th_note
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Izotope has a mastering guide available for download in pdf. Even though it applies to their Ozone mastering plugin it provides a pretty good overview of the mastering process.

I use Ozone and I've gotten good results with it. For a modest price it will give you several mastering tools and let you learn the basics without dropping a huge amount of cash.

Here's the link: Ozone Mastering Guide
 
Posts: 820 | Location: Vancouver, WA | Registered:: 12-27-04Reply With QuoteEdit or Delete MessageReport This Post
6th kyu
Picture of Ged Leitch
Posted Hide Post
quote:
Originally posted by 8th_note:
Izotope has a mastering guide available for download in pdf. Even though it applies to their Ozone mastering plugin it provides a pretty good overview of the mastering process.

I use Ozone and I've gotten good results with it. For a modest price it will give you several mastering tools and let you learn the basics without dropping a huge amount of cash.

Here's the link: Ozone Mastering Guide


Yeh, Ozone is kinda cool, not as bad as some would have you believe, though that said you'd be better off IMHO reading the pdf guide and using better sounding plugs, just my opinion though, don't wanna start a riot. Bricks
cheers,
Ged Leitch,
BitHead Mastering


24 bit / 96 Khz Digital Mastering
 
Posts: 23 | Registered:: 10-19-05Reply With QuoteEdit or Delete MessageReport This Post
6th kyu
Picture of logancircle
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I bought Ozone 3 because it was cheap. I read the whole PDF all the way through before ever trying it and figured, well at least this will allow me to do temporary mastering jobs for demos or for clients who can't afford real mastering (there is such a thing). It blew me away. You can invest in your favorite mastering limiter, EQ, MBC, etc for $1000+, but for the price I don't see anything comparable to Ozone.

My mastering friends say, "I still prefer my own [software] mastering suite, but Ozone gets you damn close if used properly."

Clients whose records I've mastered have said, "Damn, now this sounds like a record," which is basically the point.

"Real ma$$$tering" does exists, as do "real vocal mic$$$$$" but the low-cost alternatives do not suck. Photoshop does a similar thing for photo editing, and provides imperfect but definitely usable filters to sweeten your art. Sayin.
 
Posts: 1 | Registered:: 03-14-07Reply With QuoteEdit or Delete MessageReport This Post
Godan
Picture of nbarts
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quote:
Izotope has a mastering guide available for download in pdf. Even though it applies to their Ozone mastering plugin it provides a pretty good overview of the mastering process.


I'm not sure about this, I've read it once a long time ago & it didn't look any good to me.


----------------------------------
DiZero.com
 
Posts: 2166 | Location: Chicago, IL | Registered:: 03-30-06Reply With QuoteEdit or Delete MessageReport This Post
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